Showing posts with label new media. Show all posts
Showing posts with label new media. Show all posts

Jan 26, 2011

Max Hattler:: Graphics-/-Animation Media Artist

a/v: '/\/\/\' (by Max Hattler + Noriko Okaku) from Max Hattler on Vimeo.

Fredrikstad Animation Festival-commissioned live animation performance feat. a soundtrack by Rich Keyworth. Premiered at Fredrikstad Animation Festival, Norway, 12 Nov 2009.

Aanaatt - Teaser (by Max Hattler) from Max Hattler on Vimeo.

"Max Hattler turns his talents for abstract animation to stop motion and comes up with this intriguing exercise in upside-down random geometry for Japanese electronica artist Jemapur thru W+K Tokyo Lab." FEED (Stash)


maxhattler.com

||post by Lorelei||

Mar 14, 2010

Gestural Interactivity with Wii and Flash

I've gathered together the information and methods for how to use the Wii remote, an infrared LED light and an interactive Flash "game" environment. The goal was to be able to take Johnny Lee's "wiimote whiteboard" and LED finger sensor system and to figure out an interactive animation method using Flash. An important part of this is that I use a Mac, and it took another cool inventor, Uwe Schmidt, uweschmidt.org, to execute the Mac version of Lee's Wiimote script.

The Wii remote can be used as an infrared receiver, receiving information of the infrared LED when waved in front of it. The Wii-remote is then passing coordinate information to the Mac's operation of the cursor. The Flash environment in this situation is a published SWF file, and is using an invisible "rollover state" button that is using action script (AS 3) to call 3 external movie clips to load/play until the next one is called.

I'm a novice when it comes to action script, so I hunted around for examples and modified those. This is ugly as a sample- it's only intended to demonstrate the concept. How about outfitting some gloves with IR LEDs, and using this system for gesture - interactive games!

IMPORTANT: the Wii whiteboard interface allows you to select a mouse "identity" that will either just MOVE the cursor on the screen, or use it to MOVE AND CLICK. It also can read MULTIPLE infrared LEDs, which allows you to get more complex with selecting and manipulating objects on the screen (see either Johnny Lee's demo or the "glovedgame demo", links below.)



SOURCE LINKS
johnnylee.net
uweschmidt.org
wiimoteproject.com/ir-pen info
Good youtube video on making IR LED pen
led.linear1.org
about resistors
GLOVED GAME demo using same system
youtube video showing game glove and Wii cursor in "move/click" mode
Wii TABLE using projector/mirror/frosted glass

from Lorelei

Apr 2, 2009

Upgrade! Boston


DATE: April 14, 2009
TIME: 7:00-9:00 pm
VENUE: North 181 - entrance on Evans Way [map],
Massachusetts College of Art + Design
621 Huntington Avenue
Boston, Massachusetts.
Follow the signs posted on the outside of the Tower Building (black glass)
[Green Line "E"]

:: Joseph Farbrook + Joshua Rosenstock ::

Multi-media artist Joseph Farbrook focused on performance and narrative while studying at the University of Colorado, where he wrote electronic music, poetry, and fiction. As he became interested in a more immersive approach to narrative, he began using computers and the Internet as creative media. After graduating with a degree in creative writing, he pursued an MFA in digital art. Farbrook began creating electronic installations, interactive video, and virtual reality narratives. His latest work is in the emerging field of Machinima (machine animated cinema) where he shoots movies from within his custom-made 3D environments. More >>

Joshua Pablo Rosenstock is a multimedia artist, musician, and educator currently based in Boston. He employs an ever- expanding variety of traditional and electronic media techniques to create works incorporating moving images, sound, sculptural installation, and interactive performance. Rosenstock earned a BA in Visual Art & Semiotics from Brown University and an MFA in Art & Technology from the School of the Art Institute of Chicago. In between, he worked to launch ZEUM, an art and technology museum in San Francisco, creating interactive exhibits and developing digital art curricula for students and teachers. He has presented work in venues as diverse as the Ann Arbor Film Festival, Cabaret Voltaire in Zürich, Switzerland, the Dislocate festival in Yokohama, Japan. More >>

Feb 17, 2009


Games of Culture | Art of Games

Emerson College and Turbulence.org are pleased to announce Floating Points 6: Game of Culture | Art of Games, a Film Screening, Symposium and Workshops with Asi Burak, Anita Fontaine, Jesper Juul, Friedrich Kirschner, Marcin Ramocki, Jason Rohrer, Adriana de Souza Silva, Mushon Zer-Aviv.

DATE: March 20-21, 2009

VENUE: Emerson College, Boston, Massachusetts

Video games extend beyond the gaming console into nearly every aspect of contemporary life. They are fun. They drive innovation, consumer engagement and employee productivity. Is our culture turning everything into a game?

Video Games have had a greater impact on narrative form than any medium since film. They are altering our experience of both virtual and physical space. Gamespace is everywhere and nowhere (McKenzie Wark, "Gamer Theory"). In "Video Game Spaces: Image, Play, and Structure in 3D Worlds," Michael Nitsche introduces five analytical layers — rule-based space, mediated space, fictional space, play space, and social space. How do artists and game designers use these spaces in their creative practice? How does structured play impact our engagement with other people, both online and in urban space? What are the political and cultural implications of gaming practices?

Please join us for a lively discussion. More information here.