Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Apr 20, 2011

Norm McLaren's Neighbors


Norm McLaren was born in Stirling Scotland in 1914. He studied at the Glasgow School of Art. His earlier works involved scratching the enamel off of film and painting on it. Two of his earlier films won several prizes at the Scottish Amateur Film Festival.
McLaren moved to New York just before World War II, and asked to join the National Film Board of Canada a few years later. In 1952, McLaren made one of his most recognized shorts, Neighbors. The short is about two men who live in similar houses right next to one another. The men are friendly toward each other at the start of the film, but when a small flower blooms between their two houses, the men fight over who it belongs too. The men fight to a point where they harm one another and their respective families, without realizing they have killed the flower in the scuffle.
Although it is now one of McLaren's well known pieces, it was considered controversial at the time it was made.

"I was inspired to make Neighbors by a stay of almost a year in the People's Republic of China. Although I only saw the beginnings of Mao's revolution, my faith in human nature was reinvigorated by it. Then I came back to Quebec and the Korean War began. (...) I decided to make a really strong film about anti-militarism and against war." — Norman McLaren

Despite this, Neighbors had won both a Canadian Film Award, Academy Award and an Oscar, under the Documentary category.




site

|-Kelly-|

Apr 13, 2011

Bjork has good taste.


Revisiting an old tidbit of information from a previous animation course, "Human Behavior", the music video to the song of the same title by singer Bjork, gives little nods to the classic short film "Hedgehog in The Fog". The references, most notably the hedgehog running through the woods, the setting, and the small hint of the latter's musical score, are neat to see in the more current piece. It's nice to see popular artists pay homage to obscure films like this, and shows just how influential these films have been.

-Lily.

Priit Pärn


Born in Estonia in 1946, Priit Pärn is one of the most recognized animators from the area. Although art and animation were not Pärn's first profession, he always found time to draw. His drawing were featured in local papers and he eventually was asked to work with Rein Raamat on the film Kilplased. After this experience, Pärn directed his own film, called Is the earth round?
In the years after, Pärn made many films that have won numerous awards. A good number of his films subject matter involve dark and historical reference to growing up in Estonia under the Soviet rule. His drawing style was concidered unusual and non-Disney-esque, which is what the Soviet's wanted. His way of drawing became influential however in his native Estonia, as well as around the world. His influence can be seen in television shows such as Rugrats, and AHHH! Real Monsters.
Today Priit Pärn teaches at the Turku University of Applied Sciences: Art Academy, in Turku Finland, as well as continuing his art practice.

Kas maakera on ümmargune? (Is the Earth Round?)

|-Kelly-|

Apr 6, 2011

The Art of Going Off-Model

Okay, so, I was going to start off by linking to an old post from John K.'s blog (the creator of Ren and Stimpy, the Ripping Friends, George Liquor, and renowned misogynist/bitter has-been), but not only can I not find the post, looking through all his remaining posts about Bugs Bunny it became evident I wasn't going to find anything nearly as relevant to the topic I wanted to touch on. It was basically this- in old cartoons (in this case, the Bugs Bunny short Hair-Raising Hare, directed by Chuck Jones) there is often a head animator and then various other animators working off storyboards, doing in-betweens and generally going off model. While the overall feel is concrete and even, when looked at carefully, you can clearly see the little differences and model changes in Bugs from sequence to sequence-- from controlled and well animated, to loose and slightly more amateurish.
This effect can still be seen today in contemporary children's cartoons, most notably (to me) The Marvelous Misadventure of Flapjack, and Adventure Time. The extremely bold outlines and simplistic, clean art allows the most minute changes to design to show, and while this is often done on purpose for comedic effect, sometimes it's just evidence of different artists and animators letting their unique styles show through. This sort of thing was frowned upon for some time, as producers and such considered these little differences to be blemishes on what they perceived to require absolute perfection and attention to detail-- but in effect that mindset may contribute to why flash-made cartoons, which tend to stay on model, come off as cold and sterile.
In the Flapjack episode, "Gone Wishin'", there was especially little done to stay on model from sequence to sequence-- while it was much more noticeable when done this extremely, I still found it promising and charming to see individual animators and artists' styles crop up, rather than the same model Flapjack and K'nuckles in every single episode. I took some screenshots from the episode to show.


-Lily.


Tane?

In a more sound-related post, I was suddenly reminded yesterday of a website a friend of mine made as an experiment of sound, animation, collaboration and interactivity. He took a meaningless word, being TANE, and decided to run with it, asking other artists to contribute to a growing maze of little puzzles, personally mixed music, quirky art and silliness. If you'd like to know who's behind it and all the credits, I suggest you click and find out.

-Lily.

Apr 5, 2011

A brief history of the Warner Brother's and the Looney Tunes


The Warner (Wonskolaser) Brothers, who were born in Poland, started in the movie business by opening a small theater in 1903. Harry (born Hirsch), Albert (born Abraham) and Sam (born Schmuel) called their theater The Cascade, in New Castle, Pennsylvania. Then in 1904, the brothers, now including Jack (born Jacob), started began a a company that distributed films. This soon lead the brothers to Hollywood, where in 1912, they opened the Warner Brother's Studio. Sam and Jack worked in California, producing films, while Harry and Albert kept track of finances in New York. The first film the brother's made was My Four Years In Germany, based of the story by James W. Gerard. In 1923, Harry was given a loan and the brother's opened Warner Brother's Pictures, Incorporated.
The big thing that gave Warner Brother's some buzz was Rin Tin Tin, a dog brought back from a bombed kennel in France, after war. After the first Rin Tin Tin film, the dog became a star and household name. However, Warner Brother's was still not recognized as highly as the brothers wanted. It wasn't until the 1930's that Warner Studio's started using animation to gain an audience. The studio used Herman and Ising Studio's, who had been making Silly Symphonies for Disney. Herman and Ising made a sister series called Merrie Melodies for Warner Brother's. In 1933, Herman and Ising left Leon Schlesinger, who continued the Merrie Melodies alone. Later, Schlesinger was teamed up with Friz Freleng, Tex Avery, Robert (Bob) Clampett and Chuck Jones. This team brought us the Looney Tunes characters we know and love today.
In 1955, the Looney Tunes series was broadcast on television. The short were heavily edited for content. There could be no racial slurs or stereotypes, no violence and no depiction of "questionable items" (such as pills or alcohol). The series ended in 1986, but re-runs of the show were immediately aired in 1987 until 1996, when the movie Space Jam was released. Since then, Looney Tunes has be re-run on several of the networks owed by Warner Brother's Studios, such as Cartoon Network.

Source 1
Looney Tunes Offical Site

|-Kelly-|

Mar 30, 2011

L'Illusionniste 2010, A Love Letter from Tati


After doing some research and coming up with nothing too remarkably sound-related, I found I couldn't focus on anything after I saw L'Illusioniste last Thursday at Kendall Square Cinema. I first saw advertisements for the film, directed by Triplets-famed Sylvain Chomet, while studying abroad in Paris, and it was unfortunately so close to the end of my stay that I couldn't see it there in a Parisian cinématheque. However, it stayed on my mind since as the one film I was absolutely aching to see-- I had obviously seen and loved The Triplets of Belleville and was super thrilled to see a new film from the creators.

The film is an adaptation of a screenplay written by the late french mime, Jacques Tati, originally written as a letter to his estranged daughter. The story in Chomet's interpretation follows a struggling magician who travels from Paris to Scotland in the 1950's, and along the way meets a young girl who believes his magic to be real. While generally praised for its poetic visuals and fabulous settings and character design, some die-hard fans of Tati's work found Chomet's adaptation ultimately disappointing. There will always be mixed feelings when one filmmaker is charged with the task of adapting the work of another, especially when the latter is deceased-- but I still find this film a piece of its own, and a wonderful and sentimental homage to the legend that was Tati.

-Lily.

Mar 29, 2011

Fran the Man's Sketchbook Animation

Fran Krause is a fab animator and he has a fun way of getting tan-minimalist animators out into the wild (so to speak.) Check out his film and then his "how I made it" videos! And don't forget to visit his site, too!




Mar 16, 2011

Past & Present: Animation-Hallucination

More..

There have been many advances and changes to animation, but somethings still remain in the art today. Emile Cohl's The Hasher's Delirium (1910), translated in one way or another, the hallucinations of Absinthe. Using abstract shapes and lines, the pictures seem to flow in and out of one another. Animation seems to be if not one of the best devices to translate the abstract and unknown, then one of the most interesting. With animation, the artist has complete control over manipulating and distorting the images (sequences). Unlike film, animation relies on drawing in which drawing itself is a abstraction of line.

Since the 1960's drugs seem to have become more and more apart of U.S. culture and within the culture there are cartoons (animation). Today one can catch artists trying to translate the abstractions perceived from altered states of mind still; Above is a clip from The Simpsons Ep.9 Season 8.

-Matt

Takashi Murakami: Superflat


















As a fan of japanese animation since middle school (when I was a horrible nerd, even more so than today), it's interesting to see modern anime versus its beginnings, as well as the impact it's had on both western culture and its own. That being said, it's especially fascinating seeing contemporary artist Takashi Murakami's commentary on these cultural phenomena, and more specifically the anime-derived genre of "Superflat".

































It's difficult to approach the topic of Murakami's art, because he seeks to redefine what art really is in the eyes of western culture. His work both pays homage and scathingly mocks the brightly colored, highly sexualized and super deformed imagery that has become so iconic in Japanese animation and the various byproducts that flood the market. The superficial and extremely graphic style is certainly eye-catching and bold, and he's often praised as a pioneer of bringing down the wall between what is considered low art (animation, illustration and graphic design) and high art (painting, drawing, sculpting and other romantic pursuits).

Murakami is slowly becoming a household name, his work featured in gallery and museum of the highest caliber, and his Superflat campaign is sparking worthwhile discussion amongst artists and spectators alike-- why is animation "low art"? Who purported it as such, and why have these notions survived for so long? Can seemingly completely superficial and empty work be considered art, and can it even be deconstructed? Is it worth the effort?

This sort of work is extremely exciting to me. Speaking of which, a good friend of mine and fellow blogger Eric Shorey will be doing a panel at the upcoming convention, Anime Boston, about Murakami and the art of Superflat. He's an intensely talented writer and I look forward to the fabulous irony of a discussion of an art form that mocks the very subject that the convention celebrates.

-Lily


Mar 15, 2011

Themes of Hayao Miyazaki's Nausicaa of the Valley of the Wind




Hayao Miyazaki's began created Nausicaa in manga form in 1982. He finished the last chapter of the manga in 1994, spending his time in between working on Studio Ghibli films. In 1984, after reading the first few chapters of the manga, Miyazaki was asked if he wanted to make Nausicaa into a film. Miyazaki originally refused the offer. He then agreed, but only if he could direct the film.
Nausicaa is the story of a post- apocalyptic world that had been destroyed by humans. Several "tribes" of humans still live in small settlements scattered about. One of these world is the Valley of the Wind, where Princess Nausicaa lives. She is a young woman who is skilled with fighting as well as talking to the creatures that live in the valley. Part of the world is an area called the Toxic Jungle. Nausicaa, believes there may be answers to finding a way for humans and nature to communicate there. One day an airship crashes near the valley and a fight breaks out between several human groups. Nausicaa learns of a secret, that the Pijet kingdom is making a weapon they call the Giant Warrior. Nausicaa feels that she must help protect the world from an em-pending war, like the prophesy of the world says.
Miyazaki's film had strong environmentalist undertones, as well as a reference to Japan, post WWII. The world Nausicaa lives in has been ravaged and there is little clean water. These images evoke the thought of post war environmental issues. This is also made clear by the use of showing the type of devistation nuclear weaponry can cause. In Nausicaa, this is show with the giant warriors energy blast.
Another theme Miyazaki has been know to use and is present in Nausicaa is his view toward powerful, heroic female characters. Nausicaa is a great example of this. Nausicaa is a skilled fighter, which can me seen when she take revenge for her father's death, but is also a kind and giving character. She is seen making one of the worlds large insects calm by simply keeping calm herself and charming the creature.

Sources


|-Kelly-|

Mar 8, 2011

The Appropriation of Icons, and Propaganda




















Growing off my post last week, mainly about how Betty Boop is such an icon in mainstream American culture that her image still appears frequently decades after her apparent height of popularity, I got to thinking about other pop culture (and specifically cartoon) characters that are still appropriated for various marketing and appeal purposes. If one goes to any large indoor mall, or major city bazaar, you wouldn't be hard pressed to find spray-brush t-shirt and accessory kiosks that sell re-appropriated images of cartoon and comic book characters. The characters are often re-dressed and styled to appeal to various demographics, usually straying from what they were originally intended for, at least tonally. Betty Boop is a frequent victim of these booths, her image constantly re-appropriated and exploited for her sex appeal. Amongst others are Looney Tunes, Tinkerbell, and Spongebob Squarepants.






















Then comes the tender issue of indoctrination-- Disney no doubt used their beloved and widely known characters to tell children and adults alike whatever was important, like how indoctrination is bad (Oh, the delicious irony). However, one can clearly see the immorality of indoctrination when we see the other guy using beloved characters to appeal to the impressionable, such as Farfour and such other eerily familiar characters from the show Tomorrow's Pioneers.





















Farfour was the Mickey Mouse-like character used by this Palestinian TV show aimed at children to preach the values of Islamic Extremism and anti-semitism. Later in the show, the co-host changed to a large bee, and then a Bugs Bunny-esque rabbit. All the co-host animals spoke of the evils of the west and the joys of martyrdom. If you wanna talk inappropriate appropriation, look no further.


-Lily.

Feb 28, 2011

The Betty Boop Film

Many, many many people do not know that a Betty Boop feature was in production back in '93. Fleischer Studios got about six months into production when Frank Mancuso took over MGM studios, and everything came to an abrupt halt. This is the only known footage available from the film that never was- an animatic for a musical sequence between Betty and her father. Like the old shorts, the producers sought to keep Jazz music intertwined with Betty's character.


After watching the animatic, from a link I found ages ago (and was subsequently very difficult to unearth again after hosting was changed), a few fellow artists and I mused about what the film would have been like. There was a sort of mesmerizing, sad beauty to this little snippet of the story- perhaps I wouldn't have given it a second glance if it was just the stills released, or some concept sketches. Seeing the scene in motion, and hearing the lovely ballad are what really stick with me.

I sure don't know what the entire story of the film would have been, but I remember getting really nervous at the rumor of a CGI Betty Boop movie. Makes you wonder- "What if?"

-Lily H.

Feb 15, 2011

Silly Symphonies


Starting in 1929, the Walt Disney Production Company began to experiment with the idea that an animation could be made based on musical scores. The first Silly Symphonies were composed by Carl Stalling. 'The Skeleton Dance' was the first of the animations, it involves a group of four skeleton's waking up one evening and dancing to the sound of there own bones and the wind blowing through the trees. Columbia Pictures picked up the series from 1930 to 1932. Later in 1933, Silly symphonies came out with 'Three Little Pigs', which went on to will an Academy Award for Best Short Subject: Cartoon in 1934. In 1937, the short 'The Old Mill' was released. The short was based around a musical score by Leigh Harline, and the animation was about animals that live in an old abandoned mill. One evening a strong storm. This animation was the test animation for the multiplane used on Snow White and the Seven Dwarfs. 'The Old Mill' also won the Academy Award for Best Short Subject: Cartoon in 1937. It was parodied in an episode The Simpsons. In the episode, Homer tries to win a rubber duck race by cheating. Homer's duck ends up going through a windmill that is very similar to Disney's.

|-Kelly-|

Feb 9, 2011

Oskar Fischinger

Oskar Fischinger was born in Gelnhausen, Germany in 1900. He had careers in painting, film making and abstract animation. Through out his lifetime, Fischinger made over 50 short animations.
In 1921, Fischinger was introduced to Walter Ruttman, who made abstract films. He was inspired to experiment with coloured liquids, wax and clay. He developed a "Wax Slicing Machine", which was programmed to slice wax in time with a camera shutter.
In 1924, He was hired by Louis Seel, to make more mature cartoons. He used this time to also test new methods of film making, including using multiple projectors.
In 1933, The Nazi's called the kind of art Fischinger was making "Degenerate Art". However, Fischinger claimed his work to be commercials. An agent from Metro-Goldwyn-Mayer saw one of these commercials and was impressed. Soon after, Fischinger was hired by Paramount Pictures.
Early Abstractions

|_Kelly_|

Jan 30, 2011

MoMA NY, Drawing and Animation

On Line: Drawing and Film

January 12–February 6, 2011


In conjunction with the exhibition On Line: Drawing Through the Twentieth Century


On Line: Drawing and Film, held in conjunction with the gallery exhibition On Line: Drawing Through the Twentieth Century, presents films from MoMA’s collection by artists whose work redefines the very parameters of drawing through an investigation of the line, both static and kinetic.

The intersection between the world and the line, both as a visual element and a rich metaphor for life, can be found in numerous films, from the dawn of cinema in the late 19th century to the present. Early animation—a film technique that springs directly from the medium of drawing—succeeded in the activation of the drawn line, as in Winsor McKay’s Gertie, the Dinosaur (1914). Despite subsequent technical advances, many artists have chosen to continue to reveal the connection between drawing and film; they paint, scratch, and manipulate the physical material of film to create abstract lines and patterns, which sometimes stand alone as moving drawings. In other films, these drawn lines are forced into the cinematic world created by the filmmaker, as an active backdrop for artistic intervention. Then there are films in which the line functions symbolically, referring to the various trajectories of the world at large through spiritual and physical travel, such as Bill Morrison’s Night Highway (1990). The passage of time, the marks left in our landscape, and lines drawn to both join and separate us from each other simultaneously provoke fascination and repulsion, as in A Season Outside (1998) by Amar Kanwar. The manipulation of line as cinematic subject was often inspired by the movement of the body, as in Circles I (1971)—a dance film by Doris Chase—and the syncopated, choreographed abstract imagery of Mary Ellen Bute’s Tarantella (1940). Contemporaneously, the transformation of the line (or a crossing of multiple lines to form a grid) injects the limits of the exterior world into the interior of the work of art. The first wave of computer generated films, especially those made at the Bell Telephone Laboratories in Murray Hill, New Jersey, in the early 1960s—such as Computer Generated Ballet (c.1965) by researcher A. Michael Noll—explores the subject of “dancers” on a computer grid.

This exhibition includes films by Yann Beauvais (French, b. 1953), Stan Brakhage (American, 1933–2003), Robert Breer (American, b. 1926), Mary Ellen Bute (American, 1906–1983), Doris Chase (American, 1923–2008), Jim Capobianco (American, b. 1969), Walt Disney (American, 1901–1966), Ed Emshwiller (American, 1925–1990), valie export (Austrian, b. 1940), Harun Farocki (German, b. Czechoslovakia 1944), Emily Hubley (American, b. 1958), Amar Kanwar (Indian, b. 1964), Bernard Longpre (Canadian, 1937–2002), Len Lye (New Zealander, 1901–1980), Norman McLaren (Canadian, b. Scotland 1914–1987), Bill Morrison (American, b. 1965), David Piel (American, 1926–2004), Yvonne Rainer (American, b. 1934), Randy Rotheisler (Canadian, b. 1953), Carolee Schneemann (American, b. 1939), Zdenek Smetana (Czech, b. 1925), Stuart Sherman (American, 1945–2001), Alia Syed (British, b. 1964), and Steven Yazzie (American, b. 1970).


Organized by Anne Morra, Associate Curator, Department of Film, and Esther Adler, Curatorial Assistant, Department of Drawings.

Jan 26, 2011

Max Hattler:: Graphics-/-Animation Media Artist

a/v: '/\/\/\' (by Max Hattler + Noriko Okaku) from Max Hattler on Vimeo.

Fredrikstad Animation Festival-commissioned live animation performance feat. a soundtrack by Rich Keyworth. Premiered at Fredrikstad Animation Festival, Norway, 12 Nov 2009.

Aanaatt - Teaser (by Max Hattler) from Max Hattler on Vimeo.

"Max Hattler turns his talents for abstract animation to stop motion and comes up with this intriguing exercise in upside-down random geometry for Japanese electronica artist Jemapur thru W+K Tokyo Lab." FEED (Stash)


maxhattler.com

||post by Lorelei||

Jan 22, 2011

INSTALLATION: Chiho Aoshima: City Glow

Courtesy of the artist and Blum & Poe, Los Angeles. © 2005 Chiho Aoshima/Kaikai Kiki Co., Ltd. All rights reserved.

Museum of Moving Images, Queens, NY

City Glow was made by Japanese artist Chiho Aoshima in collaboration with New Zealand-based animator Bruce Ferguson. Using a pictorial style derived from traditional and pop sources (Japanese scroll paintings, manga, and anime), City Glow contains a cyclical narrative, which begins with the dawn of a paradisaical garden. Living skyscrapers sprout during the day, only to be overgrown at night by a landscape filled with ghosts and fairies. Chiho Aoshima, born in 1974 in Tokyo, is a member of Takashi Murakami’s Kaikai Kiki Collective. (text via the Museum of Moving Images)

WEBSITE LINK

EXHIBITION
DATE: January 15-April 10
LOCATION:
35 Avenue at 37 Street
Astoria, NY 11106
718 777 6888
HOURS:
Tue-Thu: 10:30 a.m. to 5 p.m.
Fri: 10:30 a.m. to 8 p.m.
Sat-Sun: 10:30 a.m. to 7 p.m.
Mon: Closed

EXHIBITION: Dolls Vs Dictators


The Museum of the Moving Image, located in Queens NY, asked animation filmmaker Martha Colburn to come in to the Museum and create an "animation film response" to their eclectic collection of historical works and artifacts. Colburn's high energy collage / cut-out film style should work particularly well with such a great variety of imagery.

Colburn elected to make a film using the photographs of the Museum’s collection of dolls, toys, and miscellanea. The film, Dolls vs. Dictators, is projected continuously in the Video Screening Amphitheater at the Museum. Eight tableaus each corresponding to a scene in the film, are also exhibited.

Martha Colburn is a filmmaker, animator, and multimedia artist who employs a variety of techniques, including puppetry, collage, and paint-on-glass. Many of her works address American history and its relationship to contemporary foreign and domestic policy. Colburn has also directed numerous music videos and has taught workshops on her animation techniques throughout the world. " (quote via the Museum of Moving Image website)

WEBSITE LINK

EXHIBITION
DATE: January 15-April 10
LOCATION:
35 Avenue at 37 Street
Astoria, NY 11106
718 777 6888
HOURS:
Tue-Thu: 10:30 a.m. to 5 p.m.
Fri: 10:30 a.m. to 8 p.m.
Sat-Sun: 10:30 a.m. to 7 p.m.
Mon: Closed

Jan 17, 2011

Visiting Artist: Brian Knep


The SMFA Film-Animation Area will be hosting Boston-based artist Brian Knep to present and discuss his work in the field of new media interactive installations. His work bridges the flow of science, biology and art, and is strongly attuned to the role of the human being as it's viewer and user. His subjects frequently fall into the category of microscopic living organisms, and his work is investigating their relationships to each other and the forces of change and struggle that are imposed upon them. Written into the code of these microorganisms' progress and change are most frequently the potential methods of healing. It is how these organisms deal with this struggle that most fascinates Knep, and marks a clear point of focus for the development of his works.

Brian frequently uses abstraction and most recently, cartooned drawings to render visible the presence of these imagined organisms. Animation is an essential aspect of the "life" that is expressed by these imaginary creatures and forms, even though it is animation derived from computer generated code.

Brian has had solo shows at the New Britain Museum of American Art, the University of Massachusetts, Lowell and Arizona State University and has been part of group shows at the Milwaukee Art Museum, Laval Virtual in France, MobileArt in Sweden, and the Insa Art Center in Korea, among others. His works have won awards from Ars Electronica, Americans for the Arts, AICA/New England and the Academy of Motion Picture Arts and Sciences. In 2005 Knep became the first artist-in-residence at Harvard Medical School in a program co-sponsored by Harvard's Office for the Arts. He lives and works in Boston and is represented by Ronald Feldman Fine Arts, NY and Judi Rotenberg Gallery, Boston.

  • Visiting Artist: Brian Knep
  • Time/Date: Thursday, Jan 27th, 12:30pm-2pm
  • Location: Studio B113, Animation Studio, SMFA Main Bldg
  • All SMFA related people are invited to attend.